![]() Territory layout adjusted to ensure a fair dispersal of munitions resources near each Team's HQ areas.Removed cover from Greek staircases to prevent unintended balance issues.Improved the southernmost engagement area (the bottom of the valley) to be approachable from more angles.Minor adjustments to Strategic and Victory Point locations to ensure the Western points favor the Southern team and Eastern points favor the Northern team.The same event cue appears on screen again, this time the player clicks on it after 1 second: the event cue will be considered ‘seen' and will remain for 4 more seconds, as its total lifetime has been reduced to 5 seconds.The player clicks on it after 10 seconds, the event cue immediately disappears as its total lifetime has been reduced to 5 seconds when becoming ‘seen’. A ‘grenade incoming’ event cue appears on screen.Event Cues that are clicked will be considered “seen” and their total lifetime will be reduced by 5 seconds. Event Cues that are not interacted with will be unchanged. Event Cues lifetime on screen will adapt based on player interaction.The background transparency of Event Cues has been reduced to improve readability.Event Cues are now limited to how many can display on screen at the same time.Event Cues now allow players to click and select units behind them.Event Cues priority has been adjusted across the board to prevent less important cues taking over more relevant ones.Event Cues are now aligned over top of the minimap. ![]() The camera now allows players to zoom out an additional 5 meters using the scroll wheel increasing the overall zoom level.All players will now hear a trench whistle followed by a crowd swell indicating the ability has been activated.Features dense urban combat around critical bridge crossings, perfect for those who wish to hunker down and outlast their enemy.A return to classic CoH bridge maps, based on the Allied Landings in Sicily.Several improvements to the single player experienceĪdding a new 3 vs 3 bridge map released exclusively for Skirmish, Custom Games and Co-Op vs AI modes.Mignano Gap and Gazala Landing Ground map fixes.In this update, you will find the following ![]() You can find all of the changes below, or an overview here, along with a video summary here. We feel these changes should provide many iterative improvements to the overall feel and experience of CoH3. This update focuses on several quality-of-life improvements, gameplay changes, bug fixes and more. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |